Mad Jane
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| Jane McCullough | |
| Biographical Information | |
| Nicknames | Mad Jane |
|---|---|
| Birth date | 11/9/1989 |
| Death date | (only if they die in the RP) |
| Nationality | Irish |
| Birthplace | Belfast, Ireland |
| Alignment | Chaotic Neutral |
| Class | Pixie |
| Occupation | That Girl You Know |
| Physical description | |
| Age | 23 |
| Species | Human |
| Gender | Female |
| Height | 5'0" |
| Weight | 130 |
| Hair color | Purple |
| Eye color | Emerald Green |
| Information | |
| Affiliation | Caravans |
| Position | Herbalist/Morale Booster |
| Rank | Civilian |
| Specialty | Chemistry, Craft (Pyrotechnics) |
| Secondary Skill | Demolitions, Instrument (Panpipes), Storytelling |
| Battles | (add battle names you participate in if applicable) |
| [Source] | |
Contents |
Condition
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- Pending Points: 0 (This is blank at the beginning)
- Wounds: N/A (Characters lack wounds at the beginning)
Skills
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(Add and remove sections and slots for skills as they are earned.)
Attributes
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- Willpower: -5
- Learning: +6
- Agility: +10
Combat
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- Improvised: +30 (3/15)
Unarmed
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- Skill Name: +__
Leadership
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- Skill Name: +__
Constructive
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- Handle Animal: +10
- Herbalism: +16 (3/8)
- Demolitions: +25
- Craft (Pyrotechnics): +25
- Gardening: +5 (1/4)
Knowledge
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- Chemistry: +30 (1/14)
- Technology: -5
- Horticulture: +10 (2/6)
Recreational
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- Storytelling: +20
- Instrument (Panpipes): +33 (1/12)
Survival
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- Skill Name: +__
Uniques
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- Skill Name: +__
Vehicles
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- Skill Name: +__
Perks
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- Explosions...FOR SCIENCE! (+30 Chemistry)
- Chemistry and explosions go hand in hand. You may now syn 1/3 Chemistry to accuracy when using explosives.
- Trance (+30 Panpipes)
- You may make an "attack" with your Panpipes playing bonus against someone's mental defense to 'Stun' Them.
- Improvised Targeting (+30 Improvisation (combat))
- Sometimes you can't always make due with the head, but you're good at hitting something the zombie won't like. Add 1/3rd Skill to Lethal Piercing versus the undead.
Flaws
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- Hallucinations (moderate)
- Any time this flaw is triggered, roll a willpower check with the DC 60+10x (Where X is how many successful rolls sense the last failure). If you fail, you enter into a hallucinatory state that decreases your peception by 10, and have to roll perception. If you fail a DC 40 check, your character begins to see/hear things. This must be roleplayed. However, due to your creative nature, you may also add +10 to a recreational skill.
- Triggers: Weekly - Alcohol
- Any time this flaw is triggered, roll a willpower check with the DC 60+10x (Where X is how many successful rolls sense the last failure). If you fail, you enter into a hallucinatory state that decreases your peception by 10, and have to roll perception. If you fail a DC 40 check, your character begins to see/hear things. This must be roleplayed. However, due to your creative nature, you may also add +10 to a recreational skill.
Items
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Weapons
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- Bamboo cannon(*): See ammo/1/+10; 1/1; fireworks (Leth 80, AoE 4), 1 round mag (x2)
- Attachment: (If any)
- Special: Concentrated Fire: Decreases Leth by 25 and AoE by 2 on any ammo
- Ammo: 0 (65/+5/AoE 6) charges, 6 (70/0/AoE 4) charges, 4 (75/0/AoE 4) charges
- Combat Shovel(=): 70/2/+5 <15 LP><Defensive>
- Attachments:
- Sharpened Edges: +5 LP
- Grip tape grips: +5 Acc.
- Attachments:
Armor
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- Light Kevlar Armor(++): +20/-5/0/0/+10 Defense VS Bullets
- Attachment: (If any)
- Special: (If any)
Consumables
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- Rosemary: (Effect; ???) 95g
- Gunpowder: 88g
- Newspaper: 7 sheets
- Clove(++): x2
- Yarrow(+): x2
- Moldy Rye Bread Loaf(X) x1
Tools
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- Panpipes (*) +10 to Panpipes, may play to give morale with 1/3 panpipes counting as Motivate without a check
- Chemistry Kit (*) +15 bonus when using kit (29/45) [-30 when using without charges]
- Special: Decrease penalty for using without any charges by 20.
- Sleeping Bag (+) +10 to endurance checks when sleeping in weather
Books
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How to Grow your Garden(++) (Thick Multiguide Knoweledgable Instructional Book) +5 Bonus, 50 Successes <Knowledge: Horticulture(+)> (50/50[MASTERED]) 40 Successes <Gardening(+)> (30/40) 40 Successes <Herbalism(+)> (38/38[MASTERED])
Quick Rolls
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Combat
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Magic
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Tools
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Other
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History
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(Insert to your liking whatever you wish to describe your character.)
Extras (Optional)
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Achievements
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(If you have/gain any achievements, place them here.)
- Achievement 1
- Achievement 2
TVTropes
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(If you are aware of any tropes that happen to fit your character, feel free to post them here. For silliness purposes.)
- Trope 1
- Trope 2
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